3D Graphics, Rendering & Simulation
UNVELL designs and builds its 3D rendering engines from the ground up. A path tracer that computes the physics of light, a WebGL engine that runs in the browser, Metal for iPhone, Vulkan for Windows, Android and VR — all built on the same line of thinking.
This research ships: two of our own titles are live on the App Store, and earlier work powers commercial VR platforms and online design-support tools. This page walks through the technology we have worked on along the way, area by area.
The technology we have developed while building products, grouped by area. Every image on this page is an actual frame drawn by our own engines.

Starting from surveyed elevation data published by the Geospatial Information Authority of Japan, we rebuild mountains, valleys, coastlines and towns at true scale. Mt. Fuji and the Kurobe Gorge appear at their real size and their real distance.

Rather than pasting a photograph, we compute how light scatters through the atmosphere. From sunrise to a starry night, the sky and the ambient light change together with time and weather.

The swell of the waves, the sky reflected in them, the wake a ship leaves behind. The sea starts to look real when light and motion come together.

Metal looks like metal, plastic like plastic. Describe a material by its physical properties and the pipeline renders it naturally under any light.

An offline renderer that follows light paths according to physics. Refraction through glass, soft shadows and bounced light all emerge from the calculation. Written from scratch in C++.

Instead of moving the aircraft's attitude directly, we derive motion from aerodynamic forces. Holding altitude through a turn by pulling back on the stick — the right technique in a real aircraft — is the right technique here too.

The same input gives the same result on every device. On that foundation we built a world that keeps moving while the app is closed.

We judge speed by numbers, not by feel. We measure GPU time for each stage of the frame and work on what pays off most.

One simulation core. Only rendering and input are provided per platform, so the same world runs from an iPhone to Windows to a VR headset.
Each piece of research became the foundation for the next engine.
An offline renderer that computes the physics of light accurately. It remains our reference for materials and lighting, and research continues.
A real-time 3D engine for the browser, and the testbed where new techniques — atmosphere, volumetric clouds, ocean, GPU fluids — are tried first.
After validating the flight model in a Yotei3D prototype, we built a new dedicated engine for iPhone, then extended it to Windows, Android and VR.
An engine that rebuilds everything so far in C++. It carries terrain for all of Japan, generated weather, and flights that continue on the server.

A flight simulator for iOS: real terrain at true scale, flown at real speeds and altitudes.
Read the release article
An iOS game about reading the wind and travelling the real skies of Japan by balloon.
Read the release articlePart of our source code is published on GitHub.

A nimble 3D rendering engine for the web, with an intuitive API designed to be approachable even for newcomers to 3D.
Easy to wire up rich user interaction. A simple, flexible interface design.
See on GitHub











From rendering engine design to geographic data visualization, simulators, and bringing 3D to web and mobile — we put this research to work for your product or operation.
Terrain data: GSI (Geospatial Information Authority of Japan) elevation tiles. Building and road data: MLIT Project PLATEAU, © OpenStreetMap contributors.
This work is based on "USS DWIGHT D.EISENHOWER CVN-69 AIRCRAFT CARRIER" (https://sketchfab.com/3d-models/uss-dwight-deisenhower-cvn-69-aircraft-carrier-f22c344e834f4c3781f676b372a94b2d) by Muhamad Mirza Arrafi (https://sketchfab.com/nazidefenseforceofficial) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
F-2 MISSIONS is an independently produced work. It is not affiliated with, endorsed by, or sponsored by Mitsubishi Heavy Industries, Ltd. or any government or defense organization.